It’s definitely a shift, but it felt less strange than we expected. When we launched our first game we still had our day jobs. Because it did so well (it raised $100k on Kickstarter), we had a bit of a cushion of time to quit our jobs and try to make a 2nd successful game and build up the sales of the 1st. So we were in a good place to leave. My suggestion would be to make something great on the Funny Madonna And Al Pacino Don’t Miss Out Dancing Vintage Shirt side, release it on a website or somewhere like Kickstarter, and then transition over as it begins to do better. If you have a job, you can keep your patience.
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The transition time will be busy (doing both at the same time), but I think that’s the safest way to do it. I agree. If you just blindly quit your jobs and THEN started releasing games, who knows if it would have succeeded or not. The Funny Madonna And Al Pacino Don’t Miss Out Dancing Vintage Shirt fact it became your second job as a passion project was what made it a reality and an option, due to the opportunities. Good to have a level head on you. If you just quit your jobs to venture into the unknown, you’d be reckless and frankly pretty stupid to do so.
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If one doesn’t have other income than his new startup, he’s more likely to make decisions based on what will make more money, not embracing the original idea. At least I think so. There’s truth to this. You make choices that aren’t pure and based on passion. If you’re trying to sell something it may be rushed, forceful, needy, desperate, and unnatural. You’ll also be very stressed. The Funny Madonna And Al Pacino Don’t Miss Out Dancing Vintage Shirt time came to sign a contract that I didn’t like. I already wanted to leave the job so I walked.
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